Educational Psychology
Forough ShafaeianFard; Mohammad Karimakhani; Ali Abedini; Elay Janamoo Berenj Abadi
Abstract
Communication is associated to the effectiveness and efficiency of any sports team function due to its informative, motivational and evaluative role. However, the effects of communication skills within the physical education context are rarely investigated. Hence, the aim of this study was to investigate ...
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Communication is associated to the effectiveness and efficiency of any sports team function due to its informative, motivational and evaluative role. However, the effects of communication skills within the physical education context are rarely investigated. Hence, the aim of this study was to investigate the effects of communication skills in the physical education on enjoyment and involvement of high school students. It was hypothesized that communication skills within the physical education class have positive effects on enjoyment and involvement of high-school students. The method used in this study was a structural equation modelling. The participants included 384 adolescents age 16 to 18 years old (mean 16.96±0.57 years old) who attended in regular high-schools. Teacher Communication Behavior Questionnaire (TCBQ) and Fragebogens zur Erfassung von Freude am Schulsport im Jugendalter (FEFS-J), and Student Engagement Instrument (SCI) were used for assessing communication skills, enjoyment, and involvement. To analyze data, we used Pearson correlation test and structural equation modeling. Results showed that communication skills had significant effects on enjoyment (T=4.182) and involvement (T=6.082). In addition, enjoyment had significant effects on involvement (T=3.291). Results of evaluating fitness of good showed that our model has a good fit (GOF=0.93). Communication skills are very important for engagement and learning of students.
Educational Psychology
Parisa Tanhaei Dilmaghani; Masoume Maleki Pirbazari; Milad SabzehAra Langaroudi
Abstract
The present research was conducted to investigate the causal model of relationship between basic psychological needs and academic resilience in online education with the mediating role of ambiguity tolerance. The current research was applied in terms of purpose and correlational in terms of method. The ...
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The present research was conducted to investigate the causal model of relationship between basic psychological needs and academic resilience in online education with the mediating role of ambiguity tolerance. The current research was applied in terms of purpose and correlational in terms of method. The population of the current research was Rahman Institute of Higher Education’s student studying in the academic year 2021-2022. Two hundred and seven students out of the population were selected through convenience sampling method. The data collection tool in the present research included The Basic Needs Satisfaction in General Scale (BNSG-S), Academic Resilience Inventory (ARI), and ambiguity tolerance (AT). Then the data were analyzed through structural equation method using SPSS 22 and Smart PLS 3 software. The research results showed that basic psychological needs positively and directly affect academic resilience (P<0.05). Moreover, the results revealed that ambiguity tolerance had a direct and positive effect on academic resilience (P<0.05). On the other hand, the indirect effect of basic psychological needs on academic resilience was confirmed through ambiguity tolerance (p<0.05); Therefore, it can be concluded that students whose basic psychological needs were satisfied more, had more tolerance for ambiguity; they were also more academically resilient; in the meantime, providing basic needs was especially important; Therefore, higher education administrators of the country should strive to develop these abilities in students.The present research was conducted to investigate the causal model of relationship between basic psychological needs and academic resilience in online education with the mediating role of ambiguity tolerance. The current research was applied in terms of purpose and correlational in terms of method. The population of the current research was Rahman Institute of Higher Education’s student studying in the academic year 2021-2022. Two hundred and seven students out of the population were selected through convenience sampling method. The data collection tool in the present research included The Basic Needs Satisfaction in General Scale (BNSG-S), Academic Resilience Inventory (ARI), and ambiguity tolerance (AT). Then the data were analyzed through structural equation method using SPSS 22 and Smart PLS 3 software. The research results showed that basic psychological needs positively and directly affect academic resilience (P<0.05). Moreover, the results revealed that ambiguity tolerance had a direct and positive effect on academic resilience (P<0.05). On the other hand, the indirect effect of basic psychological needs on academic resilience was confirmed through ambiguity tolerance (p<0.05); Therefore, it can be concluded that students whose basic psychological needs were satisfied more, had more tolerance for ambiguity; they were also more academically resilient; in the meantime, providing basic needs was especially important; Therefore, higher education administrators of the country should strive to develop these abilities in students.
Educational Psychology
SeyedTeymur SeyediAsl; Alireza Nazari Anamagh; Elham Sadeghi; Shahram Jafarzadeh; Mehdi Badali
Abstract
This research examined the relationship between video games and cognitive skills including critical thinking and creative thinking. This was an analytical and cross-sectional study. The population of the present research consisted of high school students of Ardebil in the academic year 2013-2014. A sample ...
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This research examined the relationship between video games and cognitive skills including critical thinking and creative thinking. This was an analytical and cross-sectional study. The population of the present research consisted of high school students of Ardebil in the academic year 2013-2014. A sample consisting of 105 students, (54 female and 51 male), was selected using multi-stage cluster sampling. They filled out two questionnaires, namely the California Critical Thinking Skill Test (CCTST) and Critical Thinking Test (CT). The data collected from the questionnaires were analyzed by SPSS through one-way analysis of variance (ANOVA) as well as the Scheffe test. To conduct the analysis, the participants were divided into four groups based on the number of hours spent playing video games every day, namely no gaming, less than 1 hour, between 1-2 hours, and more than 2 hours of gaming; they were also divided into four groups based on the number of years they had been playing video games, namely no gaming, less than a year, 1-2 years, and more than 2 years. The results of the one-way ANOVA revealed significant differences in creativity between the four groups based on the hours spent playing and the number of years the subjects had been playing video games (P<0.05). The differences between the four groups in terms of critical thinking were also significant (P<0.05). The findings indicated that the individuals spending up to two hours playing video games on a daily basis had higher levels of creativity and critical thinking compared to non-gamers.