Predicting self-efficacy, Creativity and Social Skills based on the Components of Online Games Addiction

Document Type : Research Article

Authors

1 M. A. in General Psychology, Psychology Department, Rahman Institute of Higher Education

2 Assistant Professor, Psychology Department, Rahman Institute of Higher Education

3 University Lecturer, Psychology Department, Rahman Institute of Higher Education

Abstract

The aim of this study was to investigate the relationship between online game addiction and self-efficacy, creativity and social skills. The statistical population included all female high school students in Rudsar who were studying in 2020-2021. From this community, 150 people were selected by convenience sampling method. Data collection tools included the Online Game Addiction Questionnaire, Self-Efficacy Questionnaire, the Creativity Questionnaire, and the Social Skills Questionnaire. In this study, Pearson correlation coefficient and multiple regression and SPSS-22 software were used for data analysis. The results of the analysis showed that the components of online game addiction (academic and occupational performance problems and social and mood problems) were able to achieve 48.8% of the variance of self-efficacy, 43.3% of the variance of creativity and 27.4% of the variance of skills Predict students' social (p˂0.05). Therefore, the results of this study show the importance of paying attention to online game addiction in students and its prevention can be associated with positive psychological variables.

Keywords

Main Subjects


Abedi, J. (1993). Creativity and new ways of measuring it. Psychological research, 2(1-2), 56-54.
Almalki, A., & Aldajani, H. (2021). Impact of Playing Video Games on The Social Behavior and Academic Performance of Medical Student in Taif City. International Journal of Progressive Sciences and Technologies, 24(1), 572-585. http://ijpsat.es/index.php/ijpsat/article/view/2572
Bandura, A. (1986). Social Foundations of thought and action: A social coynitiny theory. Englewood cliff, N j: Prentice- Hall.
Buran, P., Harre, N. (2000). The Internet: Its Effects on Fatty and Behavior Implications for Adolescents. Auckland.
Chung, S. J., Jang, J. H., Lee, J. Y., Choi, A., Kim, B. M., Park, M. K., Jung, M. H., & Choi, J.-S. (2020). Self-Efficacy and Clinical Characteristics in Casual Gamers Compared to Excessive Gaming Users and Non-Gamers in Young Adults. Journal of Clinical Medicine, 9(9), 2720. https://www.mdpi.com/2077-0383/9/9/2720
Daemi, H., Moghimi Barforoosh, F. (2004). Normalization of The Creativity Test. Advances in Cognitive Sciences. 6 (3 and 4) :1-8. http://icssjournal.ir/article-1-75-en.html
Darab, F., Bani Bostan, A. (2017). Investigating the relationship between Internet addiction and Emotional Intelligence with the creativity of female students. Third National Conference on Educational Science Technology and Knowledge, Social Studies and Psychology of Iran.  https://civilica.com/doc/686854/
Darab, F., Bani Bostan, A. (2018). Investigating the relationship between Internet addiction and the creativity of female students. Fifth National Conference on Strategies for Development and Promotion of Educational Sciences in Psychology. https://civilica.com/doc/686854/
Fallah Tafti, H., Montazeri Sanij, F., Rezaei, M. (2020). Analyzing the effect of computer game addiction on creativity and entrepreneurial intention (Case study: Selected gamers in Yazd). Journal of Entrepreneurship Development, 13(3), 381-400. https://dx.doi.org/10.22059/jed.2020.290335.653141
Farkhondeh, Y. (2016). Investigating the effect of teaching in a conventional and combined way on creativity, motivation and learning of non-Iranian language learners of Dehkhoda Center. Dehkhoda Center for Master's Degree in Educational Technology.
Ghriffiths, M. (2009). Online computer gaming advice for parents and teachers. Education and health. 27(1), 3-6. http://irep.ntu.ac.uk/id/eprint/20885/1/200593_6996%20Griffiths%20Publisher.pdf
Green, S. B. (1991). How Many Subjects Does It Take To Do A Regression Analysis. Multivariate Behavioral Research, 26(3), 499-510. https://doi.org/10.1207/s15327906mbr2603_7
Hamidi, M., Jalali Farahani, M., Rajabi, H., Yousef Jamal, F. (2018). Explaining the relationship between social skills, self-efficacy, lifestyle and Internet addiction in high school students in Ilam province. Scientific Journal of Ilam University of Medical Sciences, 26 (1), 12-1. https://sjimu.medilam.ac.ir/article-1-4355-en.html
Hasheminejad, V., Manzari Tavakoli, V. (2013). Investigating the relationship between personality traits and self-efficacy of managers with their job success. First National Conference on Personality and Modern Life. https://civilica.com/doc/164903/
Ister, E. D. (2020). Investigation of relationship between levels of self- care agency and self efficacy in nursing students. Asian pacific Journal of Health Science, 7(1), 1-6. https://doi.org/10.21276/apjhs.2020.7.1.1
Jinks, J., Morgan, V. (1999). Children's Perceived Academic Self-Efficacy: An Inventory Scale, The Clearing House. A Journal of Educational Strategies, Issues and Ideas, 72(4), 224-230. https://doi.org/10.1080/00098659909599398
Jorfi, H., Manzari, M. (2020). Investigating the Relationship between Creativity in Designing an Arabic Lesson Learning Unit and Creating Students' Skills in Arabic Language Education, Farhangian University, Hazrat Fatemeh Zahra Campus, Ahvaz. Arabic Language and Literature Education, 2(2), 129-147. http://amozesharabi.cfu.ac.ir/article_1499.html?lang=en
Keshavarz, D., Mousavi, S. A. M., Keshavarzesh Kesh, R. (2016). Comparison of coping strategies and self-efficacy in Internet-dependent and normal users. Journal of Counseling and Psychotherapy, 4 (15), 2-10. http://journal-counselling.iiau.ac.ir/article_523060.html?lang=en
Kuss, D. J., Griffiths, M. D., & Binder, J. F. (2013). Internet addiction in students: Prevalence and risk factors. Computers in Human Behavior, 29(3), 959-966. https://doi.org/10.1016/j.chb.2012.12.024
Li, H., Wang, S. (2013).  The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Youth Services Review, 35(9), 1468-1475 https://doi.org/10.1016/J.CHILDYOUTH.2013.05.021
Matson, J. L., Rotatori, A. F., & Helsel, W. J. (1983). Development of a rating scale to measure social skillsin children: The Matson Evaluation of Social Skills with Youngsters (MESSY). Behavior Research and Therapy, 21(4), 335-340. https://psycnet.apa.org/doi/10.1016/0005-7967(83)90001-3
Mohammadi, M., RezaeiDehaghani, A., Mehrabi, T., & RezaeiDehaghani, A. (2016). Association between playing computer games and mental and social health among male adolescents in Iran in 2014. Iranian Journal of Nursing and Midwifery Research, 21(2), 153-158. https://www.ijnmrjournal.net/article.asp?issn=1735-9066;year=2016;volume=21;issue=2;spage=153;epage=158;aulast=Mohammadi 
Nazari, S., Vesal, M. (2016). Assessing students' cognitive and metacognitive skills in reading and understanding physics textbooks. 16th Physics and Laboratory Education Conference, Khorramabad, Lorestan University. http://uipteacher.ir/upl/89.pdf
Odaci, A., Hatice, E. (2013). Risk – Taking behavior and academic self – efficacy as variables accounting for Problematic internet use in adolescent university student's children and youth services. Review volume. 35(1), 183-187.
Odaci, Hatice. (2011). Academic Self- efficacy and academic Procrastination as Predictors of Problematic internet use in university. Students, Computers & Education, Volume, 51(1), 1109-1113. https://doi.org/10.1016/j.compedu.2011.01.005
Parsi, H., Bayan Moradi, H., Badakhsh Veisi, F. (2018). Investigating the effect of using participatory learning styles on the development of students' social skills. Eleventh International Conference on Psychology and Social Sciences, Tehran, Mehr Ashraf Conference Participants. https://civilica.com/doc/777686/
Rahmani Zahed, F., hashemi, Z., Naghsh, Z. (2018). The causal modeling of creativity: The role of teacher-student interaction styles and basic psychological needs. The Journal of New Thoughts on Education, 14(1), 31-54. https://dx.doi.org/10.22051/jontoe.2017.13947.1667
Rahmati, S., Keramati, H. (2017). The relationship between Internet addiction and social   self-efficacy. Identity styles and gender differences in students. Journal of Health System Research, 12 (1), 21-26. https://www.sid.ir/en/journal/ViewPaper.aspx?id=519857
Raiisi, F., Haji Karam, A., Tehranizadeh, M., Bakhshi, F. (2021). The role of social skills and emotional intelligence in predicting students' Internet addiction. Journal of Cognitive Psychology and Psychiatry, 7 (4), 104-93. http://dx.doi.org/10.52547/shenakht.7.4.93
Shamsi Houjgan, M., Bahreini, M., Ravanipour, M., Bagherzadeh, R. (2020). Investigating the relationship between mothers' parenting styles and social skills of Primary school children. Iranian Journal of Psychiatry Nursing, 8 (5), 97-107. http://ijpn.ir/article-1-1632-fa.html
Soleimani, S., Rashidpour, M. S., Mansoori, H., Mohammadi, A. H. (2017). Investigating the relationship between knowledge management and creativity of Kermanshah Regional Water Company employees. Providing scientific solutions for the application of knowledge management in state-owned research companies of nations, 2 (10), 44-33. http://ensani.ir/file/download/article/20161231095212-10056-56.pdf
Taherian, Z. (2019). The relationship between cell phone addiction and happiness in housewives.  Recent Advances in Psychology, Educational Sciences and Education, 5 (1), 20-26.
Vyskocilova, J., & Prasko, J. (2012). Social skills training in psychiatry. Act Nerv Super Rediviva, 54(4), 159-70. http://www.rediviva.sav.sk/54i4/159.pdf
Wallenius, M., Rimpelä, A., Punamäki, R. L., & Lintonen, T. (2009). Digital game playing motives among adolescents: Relations to parent–child communication, school performance, sleeping habits, and perceived health. Journal of applied developmental psychology, 30(4), 463-474.http://dx.doi.org/10.1016/j.appdev.2008.12.021
Whang, L. S., & Chang, G. Y. (2002). Psychological analysis of online game users. Proc Hum Comput Interact, 2, 81-90.
Zamani, E., Kheradmand, A., Cheshmi, M., Abedi, A., & Hedayati, N. (2010). Comparing the social skills of students addicted to computer games with normal students. Addiction & health, 2(3-4), 59–65. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3905509/
Zandi Payam, A., Davoudi, I., Mehrabizadeh, M. (2016). Normalization and Examining Psychometric Properties of Online Game Addiction Inventory-Persian Version. Iranian Journal of Psychiatry and clinical Psychology, 21 (4), 351-361. http://ijpcp.iums.ac.ir/article-1-2525-en.html
Volume 1, Issue 4 - Serial Number 4
February 2022
Pages 30-43
  • Receive Date: 02 November 2021
  • Revise Date: 17 December 2021
  • Accept Date: 21 January 2022
  • First Publish Date: 01 February 2022